2008年9月30日星期二

Perfect World Story Trailer / New Game Server Launched

New story trailer reveals more about popular MMORPG

Perfect World Entertainment is pleased to announce that its popular free-to-play MMORPG, Perfect World International has added a new game server. Following the success of its open beta program, the Perfect World International game population has continued to grow quickly and the addition of a new server will continue to support the growing demand of new players.

To coincide with the launch of their new server, Perfect World Entertainment has also released an all-new trailer which provides gamers with an in-depth look at the story behind Perfect World International.

Perfect World International is the English-based, international version of Perfect World II, one of the most successful 3D MMORPGs, with more than 50 million players worldwide. With its expansive feature set and unique artistic elegance, Perfect World International offers an immersive online world that players can enter free of charge, earning in-game currency to upgrade their character and further enhance their game play experience. The game features one of the most in-depth character creation interfaces seen in any game to date, numerous quests full of lore and depth, and an extensive selection of items and fashions. Unique MMORPG features such as Territory Wars will delight gamers and increase replay value as they explore and battle across the ever-expanding game world.

Rock of Ages: We talk with Neversoft’s Alan Flores about Guitar Hero: World Tour

“We wanted to incorporate the drums into Guitar Hero, and try to put it all together and create our take on what a full band game is like.”

Even though the series is only a few years old, the Guitar Hero franchise has quickly asserted itself as one of the most successful series around, offering gamers the chance to live out their own rock star dreams from their living room. Now, the series is undergoing a transition, bringing not only mic and drum support, a huge tracklist, and improved guitar elements, but adding a great new music suite for players to create and distribute their own songs to the Guitar Hero community. Guitar Hero: World Tour is shaping up to be a huge leap for the series, if not the music genre as a whole.

At a recent event held for Guitar Hero: World Tour, GameZone had the opportunity to sit down with Neversoft’s Alan Flores, Lead Designer on the game, and ask him some questions about what promises to be the biggest and most ambitious entry to the Guitar Hero franchise yet.

Guitar Hero 3 opted not to have full-on band instruments, as opposed to Rock Band. Why provide more instruments now?

Alan Flores: Part of the reason for that was that Activision was previously working on a drum game. There were the “Drum Villain” rumors floating around for a while, so they had this drum prototype that they were already working on, planning on making that a separate game. We figured that since we did the guitar thing, then we could add this element to it. If we really wanted to do the whole band thing the first time out, I don’t think we could have, since we were under the gun and had to work quickly if we wanted to get Guitar Hero III up and running. Instead of having Activision make another game, we wanted to incorporate the drums into Guitar Hero, and try to put it all together and create our take on what a full band game is like.

Has the recent Activison/Vivendi merger (a move which gives Activision access to Universal’s huge music catalog) had any effect on song choices for this entry to the franchise? Has it been helpful in securing songs?

AF: It’s kind of hard to say if that really played into it. When we pick songs, we don’t do it on the basis that they are from this company or that one; we pick what the best songs are. Maybe it helped, but I think that more than anything else it’s the success of the franchise and the genre in general. With Guitar Hero, people know the name now and everybody wants to be involved with it. They see how having a song in the game really helps boost your record sales and public exposure. Like what it did for Dragonforce; their record sales went up 140 percent or something a week after they were in the game.

The whole music game genre in general is proving to be this viable thing and a whole new way for the record industry to make money, use their content and help them thrive. I think that probably helped more than anything, because a lot of bands and artists that weren’t really interested in being in the game before want to come and be in it now.

The recently released Metallica album Death Magnetic was available as DLC for Guitar Hero III (and World Tour) day and date with the album. Are there any plans for more releases like this?

AF: Yeah, we want to try stuff like that, but I can’t really announce anything yet. We want to focus on having new music coming out of Guitar Hero, having old classics, focusing on artists and having singles, albums, packs, the whole deal.

What can you tell us about GHTunes and user generated content for the game?

AF: We built this music studio in the game, and it’s really pretty cool. At the surface level, you can just get in there and start jamming out, put different noises on you guitar, play on the drums and make something cool. But, if you want to go deeper, then you can go into the advanced recording features, where you can lay down tracks in a multi-track sequencing studio and make just about anything you want. Once you do that, you can then take your tracks and post them on GHTunes, where people all over the world can download them and play them, and rate them whether they liked them or not. You can be a Guitar Hero/GHTunes superstar if you make something that’s really cool that people like.

Since it’s been nearing completion, we’ve had all the people in our office just playing it, putting stuff up. Every morning you’d come in and look to see what people had added on GHTunes yesterday and you would go and check it out and try to make something better, like a competition. We competed amongst ourselves with this, and we think that once the public gets their hands on this, we’ll find a lot of solid composure in there.

We had a producer in our building who had never written any music, doesn’t play an instrument, doesn’t mess around with [music programs like] ACID or Fruity Loops, and he really took to the music studio and he’s putting stuff up on GHTunes, and it’s just amazing.

As far as online features, what will be new this year?

AF: We’re doing a full band online mode, and an online career where you can get together with some friends at home and carry on the career with other players online. We’re also doing a Band vs. Band mode, where you can go head-to-head (4v4). All the original modes are returning as well, plus the GHTunes features.

You have recently announced that World Tour’s instruments will be compatible with the original Rock Band. Why did the cross-compatibility take so long to get implemented?

AF: I don’t really know where it came from. We wanted to do it, so when we were making our drums, we wanted to make sure that we could make it work. It is extra work for us to get their drums to work, since we have a five-pad configuration, and with the Rock Band kit you have to scrunch it down to four. It’s not really a no-brainer, where all you have to do is just plug it in and everybody’s happy. We had to do a lot of extra work and there’s a lot of extra Quality Assurance time and you have to test it. It was a lot of work, but we felt it was worth it, because people wanted it.

Guitar Hero: World Tour features the likenesses of artists like Ozzy, Sting, Ted Nugent, as well as Tool concert venue. Where there any rock stars that you wanted for the game but couldn’t get?

AF: There are always people on your wishlist that you’d love to have, and some are particularly elusive. I can’t really name who we can’t get because we might in the future, but there’s a lot of crazy, cool rockstars out there that you think would be a cool character in the game. We haven’t gotten them all yet, so there’s plenty to go out there.

After guitars, drums, and mic support, what do you feel is the next logical step for the series?

AF: It’s hard to say, I think the biggest leap we did this time around is the whole GHTunes user generated content and the community aspect there. But there are a lot of ways that you can build the game. It’s a rock and roll game, so there are many aspects of rock and roll that you can touch upon. I think there’s a lot of legs left in the series.

2008年9月28日星期日

Final Fantasy Agito XIII Details Emerge, Includes Online Multiplayer

The most recent issue of Famitsu contains quite a few interesting details about the upcoming PSP game Final Fantasy Agito XIII. The title began life as a mobile phone spin-off, but somewhere between the orignal announcement and the recent Square Enix press event, plans changed. According to Famitsu, the developers were unhappy with the current state of mobile gaming and decided instead to build the game for the more popular -- and more capable -- PSP.

The magazine revealed that the game will also use a similar battle system to the one found in Crisis Core. The so-called ATB system allows players to freely move around the battlefield, block and attack at will (even though they must wait for a counter bar to fill before attacking). Agito will use an advanced version of this system, however the developers also revealed that it will be possible to control more than one character in Agito XIII.

The third bit of juicy news to escape the Japanese publication is that Agito will also support online multiplayer for up to 3 players using online Infrastructure, a rarity for Japanese games.

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Parasite Eve Third Birthday is a Third-Person Shooter

Yesterday, we reported on news that Koei, the Japanese developer of the Dynasty Warriors series, has plans to release a cooperative multiplayer title on the PSP. There was some brief speculation about what such a game might look like: would it be an all new IP or a port of an existing franchise? Well, today we already have the answer, thanks to Japanese gaming magazine Shonen Jump. The multiplayer cooperative title in the works at Koei is called Dynasty Warriors: Multi Raid. It is going to be a spinoff of the upcoming Dynasty Warriors 6, but one which allows PSP gamers to join on (we assume multiple) raids with friends over wifi. The game is currently scheduled for release in Japan this winter, however Koei boss Kenji Matsubara has all but promised a Western release.

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Scan from Shonen Jump showing screens from the upcoming Dynasty Warriors: Multi Raid.

Rumor: Super Stardust Portable on PSP in November

The popular Super Stardust HD on Playstation 3 is headed to the PSP on November 20th, according to Play-Asia. Redubbed Super Stardust Portable for the PSP, this popular shooter looks like it will receive a simultaneous UMD and PSN store release, or at least in Asia. Whether a simultaneous UMD and PSN store release will carry on to the American market, and whether America will receive a similar release date is still speculation
however. We expect that given the popularity of the game on the PS3, a worldwide release is almost assured.

But until Sony releases an official release date, all rumours and unofficial release dates must be taken with a grain of salt. What we do know is that when Super Stardust Portable is finally released, it is sure to be a major hit! Of course, we'll keep you updated with the latest information on one of the more exciting titles to be making its way on to the PSP.


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Cabela's Legendary Adventures Ships for PSP

There isn't much remaining on the release calendar to look forward to in September, unless you enjoy hunting down and slaughtering endangered species, that is. Activision today announced that its hairy-chested hunting simluator, Cabela's Legendary Adventures, is now in stores. Legendary Adventures is the latest title in the popular Cabela's franchise, aimed at allowing urban dwellers to live out their own repressed Roosevelt/Hemingway fantasies in video game form.

The game, which is really just about the thrill of killing animals much larger and scarier than you, is organized into a campaign mode consisting of famous historical hunts. Players will embark on hunting expeditions that took place over the last century in search of legendary trophy animals from the world's most celebrated hunting locations. Environments like the Yukon Territory (bears!) and the Rocky Mountains (cougars!) are free-roaming and full of wild game -- the hunter must adapt to the terrain, track animal behavior, and master precision firearms. There are ten endangered species to wipe out in Legendary Adventures, including the White-Tailed Deer, Alaskan Brown Bear and Roosevelt Elk. There are also some small pickings scattered around the landscape, which you are free to take a shot at as well, including rabbits, waterfowl, and turkey.


cabela's legendary adventures PSP screenshot

It's coming right for us!

Samurai Showdown Anthology Announced for PSP

Ignition Entertainment and SNK Playmore today announced the upcoming European release of Samurai Showdown Anthology for the PSP. The anthology will contain all 6 major titles from this hugely popular franchise, one of the true classics from the 2D arcade era. The 3D versions and RPG spinoff will sadly not be included in this compilation (sorry, completists). The game is set to arrive this winter on the PSP, Wii and PS2 systems.

The very first Samurai Showdown game appeared on the NEO GEO arcade system in July of 1993. The game soon gained a massive following and helped to define the 2D fighting genre with its unique and fast paced gameplay. The title's setting, use of sword weapons and memorable characters marked a departure from other fighters released at that time. Since then, the legend has lived on in numerous sequels, each of which is preserved in all of its glory in the upcoming Samurai Showdown Anthology.


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A scene from Samurai Showdown V, originally released in 2003.


Basic Features:

- Contains all 6 Samurai Showdown games
- Choose from over 48 playable characters across the titles
- Experience intense sword based fighting
- Personalise your favourite character with the ‘Colour Edit Mode’

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